Jun. 23rd, 2010
The Anime Machine.
Jun. 23rd, 2010 23:20LaMarre, Thomas. The Anime Machine: A Media Theory of Animation. Minneapolis: University of Minnesota Press, 2009.
I'm going to pound this out while I wait for my dad to get home so we can go to the shore. Landmark book of animanga scholarship in half an hour or less: go!
Disclaimer: I am personally acquainted with Tom Lamarre; he wrote one of my reccomendation letters for my graduate school applications.
Tom Lamarre's overarching concern in The Anime Machine is polemical; as I've discussed at greater length before, he has a bone to pick with the vast majority of (English-language) anime and manga scholarship heretofore, namely that people tend to focus on the minutiae of narratives over technical means and that in these narratives, moreover, people go looking for and thus find some sort of amodern, tautological Other "(traditional) Japanese culture" or whatever. In defiance of this tendency, Lamarre insists on reading anime as what it is, a carefully calculated global entertainment phenomenon, and on looking not at what anime talks about but how it talks, how it thinks, what it does.
( How anime thinks technology )
I'm going to pound this out while I wait for my dad to get home so we can go to the shore. Landmark book of animanga scholarship in half an hour or less: go!
Disclaimer: I am personally acquainted with Tom Lamarre; he wrote one of my reccomendation letters for my graduate school applications.
Tom Lamarre's overarching concern in The Anime Machine is polemical; as I've discussed at greater length before, he has a bone to pick with the vast majority of (English-language) anime and manga scholarship heretofore, namely that people tend to focus on the minutiae of narratives over technical means and that in these narratives, moreover, people go looking for and thus find some sort of amodern, tautological Other "(traditional) Japanese culture" or whatever. In defiance of this tendency, Lamarre insists on reading anime as what it is, a carefully calculated global entertainment phenomenon, and on looking not at what anime talks about but how it talks, how it thinks, what it does.
( How anime thinks technology )